![]() This simple sample scene is running comfortable at hunders of frames even on my mac air. Considerably less total gpu ram usage and runs faster, few things that were previously floatx and how just single floats and things that used to be separate samples are now just swizzles. It’s more optimised, previously it was just using a separate texture for each map, now its all packed in channels. I’ve updated the shader in a bunch of ways. ![]() It just wasn’t going to work out this year. Numerous people told me GCAP is probably what I actually wanted to go to and their not wrong. Got to see lots of panels with indie devs and talk to them on the show floor. Being in the bigger venue meant we could actually get to panels without waiting multiple hours in the cold and rain. So there’s not as much to report as I would like but here’s the highlights. I’ve been knocked out a bit with a cold/flu thing and PAX.
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